Space Invaders Dev Update

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Okay 2.0 is out the door, so sat down and tried to get some work on Space Invaders done in between talking in #xbmc but that was busy :D.

Worked through did the Internet Profile Settings – (For Setting Nickname and Password and  Creating an Account) for the Internet highscores. More about the Internet highscores will be explained later also fixed the functions to submit the highscores (showning wrong dialogs at wrong times etc).  Big feature i completed was the AutoUpdate – That can check for latest version of Space Invaders on my Site, then download the zip and delete current install and extract new one.

Last Few Bugs are the GameOver which I noticed didn’t seem to work correct and the Life drawer/counter is broken/

Apart from that worked on the Manual for the game 😀 To hopefully cover most of the works. As something things like settings may be a little confusing, I’m just used of what everything does as i made it. I’ll make sure when i release the RC ill turn the Dev Thread for SI into Bug reports etc and create a Script Request/Support thread for help and such.

Donno Over and Out For now

Xbox Media Center 2.0

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XBox Media Center 2.0 is finally out its been few years since 1.1.0, and  the feature freeze for 2.0 has been on for a while and now it finally out. I went out and grabbed the FAT release by T3CH. Rather nice to see my YouTube script included 😀

Hopefully, I can get my Game Save Manger integrated into XBMC committed into the XBMC Source. Thou still needs a little work before initial release of GSM.

The 2.0 sees the release of FAT 16 and FAT 32 support which is create for those of us with MP3 Files etc. Its only read-only so can’t copy songs onto USB but reading is good enough for now, maybe writing can be added later. The other thing that is included is the revolutionary visualisation called Vortex its cool so give it a try.
I was very busy working on some MC360 stuff for the 2.0 but i ran out of time and need to go to sleep so didn’t get finshed.

So if you use XBMC, the time to update is NOW.

Donno, Out.

Space Invader Update

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Its been over two months approx. since i last worked on Space Invaders, over the past 48 hours i have done a major overhaul, thou the gameplay hasn’t changed much, I had to change the settings to support Nickname and Password for the internet highscores, then had to hook up the listing of the highscores. The big one was actually repairing the local highscores which was broken and then hooking up the internet one.

I also made my own custom DialogProgress so it looks like PM3 and fits the rest of the script. The script is nearly RC1 so stay tuned its can only be 3-4 weeks away a i can feel it.

The highscore system wouldn’t have been possible without the help of RockStar, he orgainazied a site and created a libary for me to use, by previous highscore table on my ISP site was pretty crappy and didn’t always work. I look forward to the site and his Snake. Check out snake over at . Im also modified his language class libary whihc was great for setting up Localziations. Ill post on the XBMC Forums request people to help translate.

Im hoping POST XBMC 2.0 we will see ttf/custom fonts in python so I can get the best effect and chagne some of the game over screens to real font.

I got to level 7 with about 12720 points.

Final things to do are, testing (meaning a lot of playing by me), seeing if people are willing to translate some strings, seeing if people are intrested in making themes for inclution in the RC1 (or depending on what happens might leave strings and themes to the RC2 or the Space Invaders 1.0 release. Other then that im going to write up a manual for it.

So Stay Tunes, This is Donno out.

In case you haven’t seen it this is the trailer i made a while ago (some things have changed quite a bit) Script

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Other project i worked on this weekend was my Script for

The newest feature i added was Video Info, which shows tags, authour, date, ratings and view count. To gain access to this feature I also had to introduction to a contextmenu so I could have a place for people to choose between Video Info and Add to Favorites.

The other big thing I did was skinning support, i made navtive support for PM1,PM2,PM3 and set it up to load a special MC360 version if it detects that you are using MC360, any other skin will use PM3 images that are included in the script.

Hope people enjoy this release

YouTube v1.7a is now avaiable on via script installer or download here

Important KeyMaps

  • -Controller/Remote
  • -White/Info – Shows Context Menu
  • – Y / Title – Shows your favorites that you saved in the script (by usign the Add Favorite button in the context menu)

GSM – Game Save Manger 1.5

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I have had a version of my Game Save Manger Python script designed originally for use in MC360 but changed to you use other images that i could package with the file on my hard-drive for over a month. Last night i designed to get it out have a look, fixed a few things and finalized it off and submitted it to

Its now avaliable via Script Installer and from here .

Its pretty much same code wise to the one located in MC360 but i think i added a extra feature  regarding the sources (Not to sure), i planned to add a ‘ADD Source’ button but didn’t have time to work it in this version and I most likley won’t get time to continue.

If you would like to add a path, it should be able to just add it here

posLoc = [“E:\\UDATA\\”,”E:\\backup\\UDATA\\”, “F:\\backup\\UDATA\\”,Root+”UDATA\\”]

so like

posLoc = [“E:\\UDATA\\”,”E:\\backup\\UDATA\\”, “F:\\backup\\UDATA\\”,Root+”UDATA\\”,”F:\\gamesaves\\UDATA\\”]\

To be on the safe side make sure the source folder exists when u try to add it
So if your interested in expanding it or fixing and you can email it to me and I can update the one on XBMCScripts

First Post

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Welcome to my blog, here at wordpress. Got to come up with something to write another day when im bored.

The day before creating this blog i worked on my C++ GameSaveManger for XBMC, didn’t get very far. The only thing I fixed was the Sort Button – it wasn’t saving the settings and wasn’t being set a default so you couldn’t toggle between Ascending and Descending.