This is an idea I had the night of the Adelaide Unviersity Game Development Club Third GameJam started or possibly the day after. I however had no focus to actually getting around to coding it and since there is also requires art work to match the game play neither the time to waste on trying to draw the stuff my self or finding external resources (I had considered clipart but anyway).

Have not thought of a proper name for the game yet so I have titled it Pangrams.

The game play style is point and click style, you click on the scene to move the character around, you can also click on actions such as “Use” or “Pick Up” and have an inventory. The objective is to collect different objects or perform different actions in a “scene” to complete it. The idea was to have about 4-5 scenes maybe more depending on time and available art work. There would be multiple entry and exit points to the scene.

The theme comes from that the levels/scenes are constructed from Pangrams, which for those not up to date on bizarre words are “are sentences using every letter of the alphabet at least once. ”

Game Play Example
The first would be depict the most widely known pangram. “The quick brown fox jumps over the lazy dog.” , so there is a Dog lying lets say on a bridge and so you the fox can’t bet past, to leave the right hand side of the screen to go to the next level. You have no current way to get past him so you leave to the left to go to another scene. This scene would be Jackdaws love my big sphinx of quartz. So you have to take a Jackdaws (bird) to a sphinx made out of quartz, upon doing this you get a pogostick (this was Shrubber’s idea). Now you return to the original scene and can jump over the dog with the pogostick.
Ideally here for simplicity the player would not always be a fox, so possibly when apporitate (need a new main character) the player transformers into the another… Maybe this is a artifical reality game, and they change avatar.

List of possible appropriate pangrams:

  • The jay, pig, fox, zebra, and my wolves quack!
  • Wolf zombies quickly spot the jinxed grave
  • Waxy and quivering, jocks fumble pizza.
  • Vamp fox held quartz duck just by wing.
  • How quickly daft jumping zebras vex.
  • The lazy major was fixing Cupid’s broken quiver.

Ideally game play is a whole lot more adventure like if you don’t realise what the panagrams are. The idea was once you compelte one it would flash up with the pangram on the screen.

Sorry, I did implementation this game.